Sector32 Entertainment is an independent game label focused on small, approachable games with strong personalities—simple ideas, thoughtful systems, and the occasional strange creative detour.
The name originally belonged to an entertainment website I started building in the early 2000s. Life eventually moved on, but the idea never completely disappeared. Today, Sector32 has returned as the home for the game development projects I spent years telling myself I would make someday.
By day, I work in IT. Outside of that, I design, build, troubleshoot, and release games shaped by decades spent around computers, software, and machines that occasionally seem personally offended by the idea of functioning correctly.
Potato Chicken Gaming is the video and content side of the operation, covering gameplay, development updates, and experiments. Sector32 Entertainment is where the games themselves live.
These projects may begin small, experimental, or a little weird around the edges, but they are made deliberately. I’m building games because I enjoy creating them—and because I want to leave behind something my kids can someday look back on and know I made with purpose.